A tiny world of chopping, digging, planting and trading.

Swing an axe at a tree, smelt the ore you dug, bake the wheat you grew, then take the profit to the Trade Post and haggle with everybody else. Free, in your browser, no download and no install.

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Six skills to 99Four realms5 worlds × 20 players Player-to-player marketOpen PvP zoneNo pay to win
How it plays

Gather, make it better, sell it to somebody.

Everything in the game comes out of the ground and passes through a player's hands. There are no vendors selling shortcuts and no timers you pay to skip.

1

Hold a tool and click

Your hand holds one thing at a time: an axe, a pickaxe, a hoe or a weapon. One click is one swing, one log, one ore. Nothing farms itself while you watch.

2

Turn raw into useful

Smelt ore into bars at the Emberworks anvil, saw logs into planks, bake wheat into bread at a hearth. Then forge the sword, the pickaxe or the mail you actually want.

3

Fight for the good stuff

Better ore and rarer drops live where things bite back. Wolves in the forest, boars and stone golems in the Ashen Reach, and Grimtusk the Boar King at the end of it.

4

Trade with real people

List your surplus on the Trade Post for $TINY, or sell it to Marisol for gold. Every price on that board was set by a player, not by us.

🪓

Six skills

Woodcutting, Mining, Farming, Cooking, Crafting and Combat, each on a long curve to level 99.

🎒

28 bag slots

Plus an unlimited vault at Bertram's. Banked things never drop, wherever you die.

Deliberately not idle. Gathering is one cycle per click and fighting is one swing per click. You are meant to be at the keyboard, not away from it.
The world

Four realms, one character, portals between them.

Millbrook is the safe hub where the bank, the shops and the market live. Walk into a portal to reach the rest. Your character, bag and skills come with you.

Things that bite

Mudlings mind their own business. Wolves, poachers, boars and golems do not: they notice you from four tiles away and chase until you leave their patch.

Wolf
Wolf
level 8 · Thornvale
Rock Golem
Rock Golem
level 40 · Ashen Reach
Grimtusk the Boar King
Grimtusk
level 70 · boss

The Ashen Reach

Combat level 10 and up. Open PvP, a lava river, the richest ore in the game, and the only place Grimtusk walks. Die there and everything you carry drops into a tombstone anyone can loot for five minutes.

Your equipped weapon, your armour and your vault are safe. Half the gold you carry is not.

How tombstones work →

Economy

Gold is earned. $TINY is traded. They meet on the Trade Post.

Two currencies with two jobs, and a town treasury that grows from the fees both of them pay.

🪙 Gold — the game's own money

Dropped by monsters, paid by daily quests, and handed over by Marisol when you sell her something at 60% of its value. Spent on tools, blades and mail at 150%, on companions, and burned by the tombstone tax when you die in the Ashen Reach. Nobody can buy gold.

💎 $TINY — the on-chain token

Traded on Robinhood Chain and held in game as a balance on your character. Used to buy player lots on the Trade Post and to spin the Fortune Well. Deposit it from your wallet, withdraw it back, with a daily cap.

⚖️

Trade Post

Any unbound item, or a lot of gold, listed for a price in $TINY. Sellers keep 95%; the 5% fee feeds the Town Coffer. Lots are shared by all five worlds.

🎡

Fortune Well

250 $TINY a spin. Half is burned forever, half goes to the Coffer. Prizes from 150 gold up to a 10,000 gold jackpot.

🏆

Weekly ranks

Every ISO week the XP board closes and the top players by the Coffer's tier are paid. The richer the treasury, the more people get paid.

No pay to win. $TINY buys what other players chose to sell and a spin at the well. It does not buy levels, stats, or anything a shop will not sell you for gold. Every sword in the game was forged by somebody.

The full economy, with every number →

Fair play

Trading has a door policy.

An open market is only fun when the other side of it is a real player.

  • Link a wallet by signing a message. No transaction, no gas, nothing to approve.
  • Finish the tutorial, reach total level 30, and be 24 hours old before you can list or buy.
  • Starter tools and tutorial rewards are bound: usable, bankable, sellable to Marisol, never tradeable to another player.
  • A limited number of brand new characters per connection per day.

Wallet, deposits and withdrawals →

Guests are welcome

Play everything without a wallet: every skill, every realm, the vault, the shop, the quests, the boss. Only player-to-player trading is gated.

One wallet, one character

Sign in with your wallet from any device and your character comes back. A wallet can never be attached to two characters.

We will never ask you to approve a transaction to log in. Signing in is a plain text message. If a page asks for anything more, it is not us.
Looks and companions

All vibes, no stats.

Companions bought from Marisol trot behind you everywhere, in every realm. Wallet-linked characters can also change outfit whenever they like. Neither adds a single point of anything.

Your axe is in the bag already.

Pick a name, pick a world, and chop your first tree about fifteen seconds from now.

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